Stunning, immersive gameplay with a steep learning curve

Renegade Game Studios captures the morbid eccentricities of a mad scientist in My Father’s Work, a game that forces players to use a combination of risky and scientific methods to achieve their goal. The story-driven competitive game is rich in aesthetics and quality, with great components and excellent voice acting through the companion app. The game is wonderfully immersive, although there is a relatively steep learning curve, and the game can be a beast to get to the table due to its size and number of settings. However, I found it well worth the time and effort, and it didn’t take me long to lose myself in this world of meaningful choices, intriguing factions, and rewarding gameplay, and if you give it a shot, I think you will. You too will feel lost in this world.

In My Father’s Work, you play in one of three different story scenarios with the ultimate goal of completing your father’s great experiment, with each player being given one to perform. Each scenario has a different setting, unique characters and factions to deal with, different components associated with each story, and its own pages in the Village Chronicle, which contains the different maps that take you through three different generations.

(Photo: Comics)

The other key element of the game is the Storybook app. The storybook features voice actors to set up each story and also includes unique options associated with the area you’re in in the Village Chronicle. As you progress through the rounds, whatever you do through the app, you’ll encounter unique interactions to choose from once certain conditions are met, such as special objectives. the storybook narrates at the beginning of the screenplay.

If this all sounds like a lot, it really is, and this is the biggest challenge for the game, especially when it comes to new players. The game features a range of really good components such as everything from the metal goods and coin board to the custom miniatures and a plethora of features that exude quality. This presents its own challenges, as certain parts of the board struggle to fit all of these components together when trying to complete an experiment, and some pieces (such as the diary markers) are a bit too clunky and fall over at the slightest movement . Everything looks impeccably impressive on the plate, but at the cost of a significant amount of table space.

(Photo: Comics)

Immersion is the key to doing all this work and My Father’s work has an abundance of it. Overall, you feel like you have multiple chances each round to continue your experiments, and the developing story has enough twists and turns to keep players engaged. One minute you’re trying not only to create your ultimate experiment, but to cure yourself of a disease, and the next you’re siding with a shadowy faction that could end up taking over your entire town as you go through the beat, regular montage of ingredients in works of the current experiment cards you have on hand.

While there’s a lot to discuss, the game is admirable for making it manageable once you get the hang of what everything does and how it all flows together. You can also find ways to progress along multiple paths, including adding blocks for status updates, interacting with storybook tokens, upgrading your journal track, and taking advantage of the good and bad that come with trackers. Most of the time it really feels like you can take the game a little further on your turn, and if you find yourself out of turns, you’ll get a relatively clean slate each generation, giving you a chance to start a little bit. fresh and make things work again.

(Photo: Comics)

My father’s work is a truly immersive experience that pulled me through the whole story, and with each new detail, we encourage you to adapt without losing the central focus. It’s an impressive game when it’s on the table, although the lengthy build-up probably makes it challenging to get there, and it’s not the easiest game to learn for someone without much experience in the genre. That said, I thoroughly enjoyed my time with my father’s work and look forward to experiencing this world again in the future and it’s an experience I can easily recommend.

Rating: 4 out of 5

Posted by: Renegade Game Studios

Designed by: TC Petty III

Illustrated by: Damien Mammoliti, Eric Hibbeler, Anh Le, Janos Orban, Kin Wald and Cold Castle Studios

My father’s work is now commercially available.

Review copy provided by publisher.

Source: La Neta Neta